Blender

The art of Evelyne Schulz
by Alexandre Prokoudine

Growing with Linux and GIMP to become a pro

Weekly-ish recap — 7 September 2021
by Alexandre Prokoudine

BlenderBIM project is celebrating 2 years, Krita 5 development is wrapping up

Weekly-ish recap — 17 August 2021
by Alexandre Prokoudine

Both Synfig and Glaxnimate animation tools get new releases, Audacity ships the first corporate-backed release

Week recap — 1 February 2021
by Alexandre Prokoudine

New releases of BlenderBIM, Shotcut, Surge and liquidsfz, new features in GIMP, darktable, Krita, Blender, ArmorPaint, Olive

Week recap — 25 January 2021
by Alexandre Prokoudine

New releases of Zrythm and Guitarix, new features in Krita, darktable, Siril, Blender

This is 2021: what's coming in free/libre software
by Alexandre Prokoudine

A look across the full spectrum of digital content creation software

Week recap — 9 December 2020
by Alexandre Prokoudine

New releases of Krita and Shotcut, new features in Siril, Blender, Olive

Week recap — 1 December 2020
by Alexandre Prokoudine

New major releases of Blender, Font Manager, DrumGizmo, amSynth

Multi-week recap — 25 November 2020
by Alexandre Prokoudine

New releases of GIMP, Scribus, FontForge, Synfig, Tahoma2D, LibreDWG, Giada, Ardour

Week recap — 3 November 2020
by Alexandre Prokoudine

Highlights: Blender Conference was online this year, new releases of BlenderBIM, Pitivi, Shotcut, Qtractor, new free/libre VST3 plugins for Linux, new features in Inkscape, Krita, FreeCAD, Dust3D.

Week recap — 23 October 2020
by Alexandre Prokoudine

So this is going to be an update that covers both recent and not so recent events.

Week recap — 18 August 2020
by Alexandre Prokoudine

LibreDWG gets v0.11 release and goes beta

Week recap — 21 July 2020
by Alexandre Prokoudine

LibreDWG gets v0.11 release and goes beta

Week recap — 9 March 2020
by Alexandre Prokoudine

Half the free non-linear video editors got updates

Week recap — 2 March 2020
by Alexandre Prokoudine

Major releases by Blender, MyPaint, GIMP, and MusE teams, coding sprint by Krita devs, first release candidate of Dust3D v1.0, new release of Shotcut, major changes in Olive and enve.

Week recap — 3 February 2020
by Alexandre Prokoudine

New releases of ART, Synfig, and OpenToonz, massive improvements in GIMP, Siril, Blender, enve, and Olive, new beta of Shotcut, a great deal of bugfixing in Krita for upcoming v4.3.0.

Week recap — 29 December 2019
by Alexandre Prokoudine

darktable 3.0.0 release and beta release of MyPaint 2.0, major updates of Kdenlive and FlowBlade

Week recap — 10 December 2019
by Alexandre Prokoudine

OpenTimelineIO is getting a Kdenlive adapter

Week recap — 3 December 2019
by Alexandre Prokoudine

New version of FluidSynth reads DLS samples and has new reverb engine

Week recap — 27 November 2019
by Alexandre Prokoudine

Krita gets magnetic lasso

Week recap — 24 September 2019
by Alexandre Prokoudine

Inkscape 1.0 beta is out with native macOS support

Week recap — 10 September 2019
by Alexandre Prokoudine

GIMP gets out-of-canvas pixels display

Week recap — 3 September 2019
by Alexandre Prokoudine

Krita is getting support for PaintTool SAI files

Week recap — 28 August 2019
by Alexandre Prokoudine

CUPS switches to Apache 2.0 license with GPL exception

Week recap — 19 August 2019
by Alexandre Prokoudine

New releases of G'MIC, DJV, and Shotcut video editor

Week recap — 12 August 2019
by Alexandre Prokoudine

Amazing sculpting tools are coming to Blender 2.81

Week recap — 4 August 2019
by Alexandre Prokoudine

Week highlights: major changes in GIMP, exciting new features in Krita, new releases of Luminance HDR, Exiv2, Scribus, and FontForge, gazillion of news in the Blender department, new ArmorPaint releases.

Week recap — 25 February 2019
by Alexandre Prokoudine

Inkscape is getting a new visual live path effects selector

Week recap — 18 February 2019
by Alexandre Prokoudine

GEGL is getting its own node compositing tool

Week recap — 4 February 2019
by Alexandre Prokoudine

Intel publishes open source projects for AV1 encoding and image denoising

Week recap — 28 January 2019
by Alexandre Prokoudine

First MyPaint 2.0 alpha release is out

Week recap — 21 January 2019
by Alexandre Prokoudine

Inkscape team releases new version of the vector graphics editor

Week recap — 14 January 2019
by Alexandre Prokoudine

MyPaint gets better smudging and initial filmic support.

Winter break recap — 8 January 2019
by Alexandre Prokoudine

MuseScore 3.0 is out, Blender turns 25 years old.

Week recap — 23 December 2018
by Alexandre Prokoudine

Manuel Bastioni Lab add-on for Blender gets a community fork

Week recap — 16 December 2018
by Alexandre Prokoudine

Blender's video sequencer gets a new maintainer

Week recap — 9 December 2018
by Alexandre Prokoudine

NVidia publishes PhysX SDK physics engine as an open source project

Week recap — 2 December 2018
by Alexandre Prokoudine

HISE 2.0.0 lands to let anyone create sample-based virtual instruments

Week recap — 25 November 2018
by Alexandre Prokoudine

Stalled development of Natron gets prime-time attention

Week recap — 18 November 2018
by Alexandre Prokoudine

Inkscape starts exploring multithreaded canvas rendering

Week recap — 11 November 2018
by Alexandre Prokoudine

ArmorPaint got unlimited undo support and better FBX importer

Week recap — 4 November 2018
by Alexandre Prokoudine

New version of QGIS released with 3D and animation features

Week recap — 28 October 2018
by Alexandre Prokoudine

The first official beta of Blender 2.80 is now just a few weeks away

Week recap — 21 October 2018
by Alexandre Prokoudine

Krita fundraiser is now successfully completed

Week recap — 14 October 2018
by Alexandre Prokoudine

Microsoft is granting access to 60,000+ patents including type design ones

Week recap — 7 October 2018
by Alexandre Prokoudine

New major releases of Valentina and G’MIC are available

Week recap — 30 September 2018
by Alexandre Prokoudine

New releases of Audacity, Krita and Pencil2D, new Blender add-ons, PipeWire project is getting serious about pro audio workflows.

Week recap — 22 September 2018
by Alexandre Prokoudine

Krita team launches a new fundraiser

2018 in perspective
by Alexandre Prokoudine

Let's see what this year is bringing us

The complete story of Paris-8 university going for Krita, Blender, Natron
by Alexandre Prokoudine

In an exclusive in-depth interview, François Grassard talks about integration of Krita, Blender, Natron into the program of Paris-8 university.

Weybec and Blender Institute release Monkaa open movie
by Alexandre Prokoudine

Weybec studio released a short open movie about a monkey that gains superpowers for no good reason at all.

Blender returns to VIEW Conference 2014
by Alexandre Prokoudine

Next week Blender will be featured again at VIEW Conference in Turin, Italy.

Playkot's SuperCity game graphics done with Blender, Krita, GIMP
by Alexandre Prokoudine

Is it feasible to create graphics for a really popular social network game with free software? Two years and 4,000,000 users later the answer seems obvious.

10 best commercials made with Blender in 2013
by Alexandre Prokoudine

Interested to see how Blender is used professionally to produce ads? Here are 10 best commercials created with Blender this year.

Making short animated film on zero budget — Chris Burton on En Passant
by Alexandre Prokoudine

Blender community finally got its own first musical

Freestyle, Jot, and the future of non-photorealistic rendering
by Alexandre Prokoudine

Interested to see how Blender is used professionally to produce ads? Here are 10 best commercials created with Blender this year.

Blender dives into 3D printing industry
by Alexandre Prokoudine

Blender 2.67 was released last week with a 3D printing toolbox. LGW spoke to Dolf Veenvliet, Bart Veldhuizen (Shapeways, Blendernation), and Rich Borrett (Ponoko) about the new tools and the future of 3D printing.

3D worlds and characters by Jonathan Ball
by Alexandre Prokoudine

Jonathan Ball from pokedstudio recently posted his new work created with Blender and Cycles which served as an incentive to look into his earlier work.

What free software projects will be sponsored by Google this summer?
by Alexandre Prokoudine

Last night, Google started publishing the list of mentoring organizations accepted to the Summer of Code 2013 program

COLLADA becomes ISO standard, what does industry think?
by Alexandre Prokoudine

On March 27, Free Software Foundation Europe was celebrating information accessibility and raising awareness of open standards by running Document Freedom Day. But how well does free software perform there?

Beauty salon designed and visualized with Blender and Cycles
by Alexandre Prokoudine

Let's talk about a particular case of using Blender and Cycles for commercial architectural visualization.

Cronopios and Famas animation trailer released
by Alexandre Prokoudine

This is the first trailer of Cronopios and Famas, an animation movie based on a short story anthology by Argentine author Julio Cortázar.

Pitchi Poy moves to Blender, releases Baldy Heights animation teaser
by Sergey Maiorov

I spoke to Gilad Rosenau, animation studio manager at Pitchi Poy, an Israel animation studio that recently switched to Linux and Blender.

Best commercials created with Blender in 2012
by Alexandre Prokoudine

Some people are wondering, where the finished work with Blender is. Libre Graphics World cooked up a list of 7 best commercials created with Blender in 2012.

Sokoban Garden, Android game created with free/libre software
by Alexandre Prokoudine

A new indie gamedev company Kivano Software released Sokoban Garden — a game created with just free software, such as Blender, Inkscape, GIMP, FontForge, Audacity and others.

Simplified landscapes with Blender by Pierre-Abraham Rochat
by Alexandre Prokoudine

While going through portfolios on Behance Network, I stumbled upon a quite interesting take at 3D landscapes by Pierre-Abraham Rochat, a Lausanne (Switzerland) based artist.

3Delight exporter for Blender updated to feature new global illumination method
by Alexandre Prokoudine

Matt Ebb has just released a new version of Blender exporter for a Renderman compatible renderer called 3Delight. The big new feature is a new point cloud global illumination method.

Recast & Detour project getting ready for Blender 2.60
by Alexandre Prokoudine

Last year's GSoC project to integrate recast & detour library as well as Project Cane into Blender is finally about to settle in the main development branch and become available in Blender 2.60.

Blender Foundation gives grants to two projects
by Alexandre Prokoudine

About a month ago we reported on at attempt by Blender Foundation to centralize donations by using monthly subscriptions and then spending them on important projects.

Thomas Krijnen on IfcOpenShell, Blender, and architecture
by Alexandre Prokoudine

Today we are talking to Thomas Krijnen, architect and programmer from the Netherlands, who works on IfcOpenShell project to assist opens source acceptance in BIM.

Blender 2.59 is out with 3D Connexion Navigator support
by Alexandre Prokoudine

Blender Foundation has just released a new stable version of, well, Blender.

Blender Foundation announces plans for 2012
by Alexandre Prokoudine

Essentially, the plans cover both technical development, marketing and social networking.

Ian Hubert joins Mango project as director, schedule is announced
by Alexandre Prokoudine

During a meeting at SIGGRAPH last weekend Blender Fondation announced that Ian Hubert is joining the upcoming Mango project as director.

Blender 2.58 released with fixes and small new features
by Alexandre Prokoudine

This popular free 3D modeling and animation package got heaps of fixes and improvements of existing feature set once again.

Wybren van Keulen introduces Epoque, unique hand made chair designed in Blender
by Alexandre Prokoudine

As a matter of fact we've been meaning to dive into manufacturing for a while, and Dutch designer Wybren van Keulen gave us a perfect reason to do that at last.

Blender 2.57a released, Brecht to return to Blender Institute
by Alexandre Prokoudine

Blender team released an update to recent stable v2.57 that fixes over 70 bugs, and Brecht announced that he is returning to Blender Institute to work on modernization of the shading and render system.

Beta version of Ocean Sim for Blender is now available
by Alexandre Prokoudine

Beta version of Ocean Simulator for Blender is now released after months and months of making users drool all over demos.

What’s up with free multimedia production tools in 2010
by Alexandre Prokoudine

It's about time to draw a line between 2010 and 2011 and have a look at what was happening to the multimedia production stack of free apps this year.

Ocean Sim for Blender progresses at speed of light, accepts donations
by Alexandre Prokoudine

This popular free 3D modeling and animation package got heaps of fixes and improvements of existing feature set once again.

Plumiferos animation is finally released
by Alexandre Prokoudine

This week in Argentina there was a presentation of the first animation feature film Plumiferos completely created in Blender.

Blender 2.5 Alpha 0 released
by Alexandre Prokoudine

First alpha release of Blender 2.5 is out. We don't usually cover alpha releases in news, but since Blender developers decided to releases 2.5 gradually, here we go.