Olive

Week recap — 9 December 2020
by Alexandre Prokoudine

New releases of Krita and Shotcut, new features in Siril, Blender, Olive

Week recap — 1 December 2020
by Alexandre Prokoudine

New major releases of Blender, Font Manager, DrumGizmo, amSynth

Multi-week recap — 25 November 2020
by Alexandre Prokoudine

New releases of GIMP, Scribus, FontForge, Synfig, Tahoma2D, LibreDWG, Giada, Ardour

Week recap — 18 August 2020
by Alexandre Prokoudine

LibreDWG gets v0.11 release and goes beta

Week recap — 13 July 2020
by Alexandre Prokoudine

First virtual reality code lands to Blender

Week recap — 24 March 2020
by Alexandre Prokoudine

First virtual reality code lands to Blender

Week recap — 2 March 2020
by Alexandre Prokoudine

Major releases by Blender, MyPaint, GIMP, and MusE teams, coding sprint by Krita devs, first release candidate of Dust3D v1.0, new release of Shotcut, major changes in Olive and enve.

Week recap — 3 February 2020
by Alexandre Prokoudine

New releases of ART, Synfig, and OpenToonz, massive improvements in GIMP, Siril, Blender, enve, and Olive, new beta of Shotcut, a great deal of bugfixing in Krita for upcoming v4.3.0.

Week recap — 10 September 2019
by Alexandre Prokoudine

GIMP gets out-of-canvas pixels display

Week recap — 4 August 2019
by Alexandre Prokoudine

Week highlights: major changes in GIMP, exciting new features in Krita, new releases of Luminance HDR, Exiv2, Scribus, and FontForge, gazillion of news in the Blender department, new ArmorPaint releases.

Week recap — 25 February 2019
by Alexandre Prokoudine

Inkscape is getting a new visual live path effects selector

Week recap — 18 February 2019
by Alexandre Prokoudine

GEGL is getting its own node compositing tool

Introducing Olive, new non-linear video editor
by Alexandre Prokoudine

Why this new free/libre video editor is a big deal