GIMP

GIMP 3.0 finally has a release schedule
by Alexandre Prokoudine

The team is targeting May 2024, but it's going to be tough, and here is why

New in GIMP: paint tools can autoexpand layers now
by Alexandre Prokoudine

It's one more step to an infinite canvas in GIMP

Is this radical redesign of GIMP possible now?
by Alexandre Prokoudine

Glimpse NX didn't have a great solution for missing menu, but this new 3D CAD application has

Weekly recap — 7 November 2023
by Alexandre Prokoudine

Audacity 3.4 comes with musical time and easy audio stretching

Weekly recap — 30 October 2023
by Alexandre Prokoudine

GIMP is getting pen pressure smoothing, FreeCAD's sketching is undergoing a revamp

Weekly-ish recap — 16 October 2023
by Alexandre Prokoudine

Krita 5.2 and Ardour 8.0 released, integrated assembly workbench in FreeCAD starts solving

Weekly recap — 28 August 2023
by Alexandre Prokoudine

Kdenlive and LSP plugins get major updates. Olive's future is increasingly uncertain

Weekly recap — 21 August 2023
by Alexandre Prokoudine

Inkscape + CMYK PDF = ❤️, FreeCAD has updated start screen, VCV Rack 2.4.0 is out

Weekly recap — 7 August 2023
by Alexandre Prokoudine

FreeCAD 0.21 released, Inkscape to get CMYK PDF exporting in v1.4

Weekly recap — 10 July 2023
by Alexandre Prokoudine

New releases of GIMP, Godot and Armory3D, Ardour gets freehand automation drawing

Weekly recap — 3 July 2023
by Alexandre Prokoudine

Major releases of darktable and Blender, Ardour gets tempo mapping to performance

Weekly recap — 28 May 2023
by Alexandre Prokoudine

Major update of Intel's image denoiser, new open movie by Blender Studio coming

Weekly recap — 21 May 2023
by Alexandre Prokoudine

Blender 3.6 beta is out, VGC Illustration gets new tools

Weekly recap — 14 May 2023
by Alexandre Prokoudine

Further steps towards non-destructive editing in GIMP, new OpenToonz release

GSoC 2023 projects have been announced
by Alexandre Prokoudine

What's coming for GIMP, Krita, Inkscape, Blender, FreeCAD, MuseScore

Weekly recap — 30 April 2023
by Alexandre Prokoudine

Kdenlive 23.04 gets nested sequences, Audacity 3.3.0 introduces musical time

Weekly recap — 23 April 2023
by Alexandre Prokoudine

BeeRef resurrected in a fork, Inkscape looking for a full-time GTK4 developer

Weekly recap — 16 April 2023
by Alexandre Prokoudine

Curtail gets SVG compression, Pitivi gets back clips alignment

Weekly recap — 9 April 2023
by Alexandre Prokoudine

OpenShot 3.1.0 released, new features in GIMP and Krita

Weekly recap — 2 April 2023
by Alexandre Prokoudine

Blender 3.5 released with new hair system and GPU-side compositing

Weekly recap — 26 March 2023
by Alexandre Prokoudine

Kdenlive is getting automatic generation of subtitles from audio

Weekly recap — 19 March 2023
by Alexandre Prokoudine

DreamWorks Animation releases MoonRay, FreeCAD team starts merging toponaming fixes

Weekly recap — 12 March 2023
by Alexandre Prokoudine

New releases of VCV Rack and plugdata, GIMP is getting on-canvas equidistant distribution

Weekly recap — 5 March 2023
by Alexandre Prokoudine

New releases of GIMP and Godot, new features in Krita and Inkscape

Weekly recap — 26 February 2023
by Alexandre Prokoudine

New experimental blending modes in Krita, Blender changes release schedule

Weekly recap — 19 February 2023
by Alexandre Prokoudine

New releases of KiCad, CAD Sketcher, Glaxnimate, and Ardour

Weekly recap — 5 February 2023
by Alexandre Prokoudine

New features in GIMP, Inkscape, Penpot, and Ardour

Weekly recap — 29 January 2023
by Alexandre Prokoudine

Massive open-source releases from Autodesk and DNEG

Weekly recap — 22 January 2023
by Alexandre Prokoudine

New releases of OBS Studio, Pinta, and Synfig

2023 in preview
by Alexandre Prokoudine

What's coming this year across the entire stack of free software for creatives

Weekly recap — 18 December 2022
by Alexandre Prokoudine

MuseScore 4.0 is out, and so are... oh, so many more releases

Weekly-ish recap — 11 December 2022
by Alexandre Prokoudine

Blender, Inkscape, and OpenShot all get updates

Weekly-ish recap — 30 November 2022
by Alexandre Prokoudine

New GIMP dev release, massive open-source release party at Amazon and AMD

GIMP 2.99.14
by Alexandre Prokoudine

Goodbye, floating selection. Hello, stroked text!

Weekly-ish recap — 9 November 2022
by Alexandre Prokoudine

Major changes in GIMP, new Ardour release, fun with Olive

Weekly-ish recap — 26 October 2022
by Alexandre Prokoudine

Massive Ardour update, MuseScore 4 beta released

GIMP 2.99.12: CMYK, canvas interaction, and more
by Alexandre Prokoudine

Long overdue changes landing to what will eventually become GIMP 3.0

Weekly-ish recap — 4 May 2022
by Alexandre Prokoudine

Basic CMYK features are landing to GIMP, Kdenlive is getting 10-bit support

Weekly-ish recap — 28 February 2022
by Alexandre Prokoudine

Inkscape team to hire project coordinator, FreeCAD 0.20 coming soon

Looking back at 2021, looking forward at 2022
by Alexandre Prokoudine

A journey across the multiverse of free/libre tools for creative professionals

Weekly-ish recap — 30 November 2021
by Alexandre Prokoudine

VCV Rack 2 modular synth is out after 2 years in passionate development

Weekly-ish recap — 31 October 2021
by Alexandre Prokoudine

Apple joins Blender Dev Fund, Ardour gets clip launching as part of future live looping features

Weekly recap — 19 September 2021
by Alexandre Prokoudine

A surprising CAD + music production domination in the news

Weekly-ish recap — 7 September 2021
by Alexandre Prokoudine

BlenderBIM project is celebrating 2 years, Krita 5 development is wrapping up

Week recap — 1 February 2021
by Alexandre Prokoudine

New releases of BlenderBIM, Shotcut, Surge and liquidsfz, new features in GIMP, darktable, Krita, Blender, ArmorPaint, Olive

Week recap — 25 January 2021
by Alexandre Prokoudine

New releases of Zrythm and Guitarix, new features in Krita, darktable, Siril, Blender

The art of Evelyne Schulz
by Alexandre Prokoudine

Growing with Linux and GIMP to become a pro

This is 2021: what's coming in free/libre software
by Alexandre Prokoudine

A look across the full spectrum of digital content creation software

Week recap — 9 December 2020
by Alexandre Prokoudine

New releases of Krita and Shotcut, new features in Siril, Blender, Olive

Week recap — 1 December 2020
by Alexandre Prokoudine

New major releases of Blender, Font Manager, DrumGizmo, amSynth

Multi-week recap — 25 November 2020
by Alexandre Prokoudine

New releases of GIMP, Scribus, FontForge, Synfig, Tahoma2D, LibreDWG, Giada, Ardour

GIMP 2.99.2 vs 2.10.x: which one do you pick?
by Alexandre Prokoudine

Now that the GIMP team is back to releasing both stable and unstable updates, here is the question that a lot of people will be asking. Should they go for 2.99.2? Or should they stick to the stable 2.10 series?

Week recap — 3 November 2020
by Alexandre Prokoudine

Highlights: Blender Conference was online this year, new releases of BlenderBIM, Pitivi, Shotcut, Qtractor, new free/libre VST3 plugins for Linux, new features in Inkscape, Krita, FreeCAD, Dust3D.

Week recap — 23 October 2020
by Alexandre Prokoudine

So this is going to be an update that covers both recent and not so recent events.

How to use math input in GIMP
by Alexandre Prokoudine

How to do simple calculations in the spinbox widgets where you input numeric values

Week recap — 13 July 2020
by Alexandre Prokoudine

First virtual reality code lands to Blender

You'd have to be crazy to rewrite GIMP in anything — Interview with Ell
by Alexandre Prokoudine

Interview with Ell, core team developer of GIMP

Week recap — 2 March 2020
by Alexandre Prokoudine

Major releases by Blender, MyPaint, GIMP, and MusE teams, coding sprint by Krita devs, first release candidate of Dust3D v1.0, new release of Shotcut, major changes in Olive and enve.

GIMP 2.10.18 full review
by Alexandre Prokoudine

The new version of GIMP is full of usability fixes, new features, overall improvements, and bug fixes.

Week recap — 10 February 2020
by Alexandre Prokoudine

New releases of RawTherapee, Cinelerra, and OpenShot available, the Krita team is fixing unit tests, there are even more UX fixes in GIMP, there have been major Godot news, the enve developer is unstoppable!

Week recap — 3 February 2020
by Alexandre Prokoudine

New releases of ART, Synfig, and OpenToonz, massive improvements in GIMP, Siril, Blender, enve, and Olive, new beta of Shotcut, a great deal of bugfixing in Krita for upcoming v4.3.0.

Week recap — 3 December 2019
by Alexandre Prokoudine

New version of FluidSynth reads DLS samples and has new reverb engine

Week recap — 27 November 2019
by Alexandre Prokoudine

Krita gets magnetic lasso

Week recap — 24 September 2019
by Alexandre Prokoudine

Inkscape 1.0 beta is out with native macOS support

Week recap — 10 September 2019
by Alexandre Prokoudine

GIMP gets out-of-canvas pixels display

Week recap — 3 September 2019
by Alexandre Prokoudine

Krita is getting support for PaintTool SAI files

Week recap — 28 August 2019
by Alexandre Prokoudine

CUPS switches to Apache 2.0 license with GPL exception

Week recap — 19 August 2019
by Alexandre Prokoudine

New releases of G'MIC, DJV, and Shotcut video editor

Week recap — 12 August 2019
by Alexandre Prokoudine

Amazing sculpting tools are coming to Blender 2.81

Week recap — 4 August 2019
by Alexandre Prokoudine

Week highlights: major changes in GIMP, exciting new features in Krita, new releases of Luminance HDR, Exiv2, Scribus, and FontForge, gazillion of news in the Blender department, new ArmorPaint releases.

Week recap — 15 May 2019
by Alexandre Prokoudine

New releses of AzPainter and RawTherapee are out.

Weekly-ish recap — 10 April 2019
by Alexandre Prokoudine

GIMP 2.10.10 released, Spring animated movie by Blender Studio hs been released

Weekly-ish recap — 11 March 2019
by Alexandre Prokoudine

Technical preview of Krita 4.2.0 with HDR displays support on Windows 10 is out

Week recap — 25 February 2019
by Alexandre Prokoudine

Inkscape is getting a new visual live path effects selector

Week recap — 18 February 2019
by Alexandre Prokoudine

GEGL is getting its own node compositing tool

Week recap — 4 February 2019
by Alexandre Prokoudine

Intel publishes open source projects for AV1 encoding and image denoising

Week recap — 28 January 2019
by Alexandre Prokoudine

First MyPaint 2.0 alpha release is out

Week recap — 21 January 2019
by Alexandre Prokoudine

Inkscape team releases new version of the vector graphics editor

Meet Seashore, free image editor for macOS with GIMP roots
by Alexandre Prokoudine

One of very few successful GIMP semi-forks is rising from the ashes again.

Week recap — 14 January 2019
by Alexandre Prokoudine

MyPaint gets better smudging and initial filmic support.

Winter break recap — 8 January 2019
by Alexandre Prokoudine

MuseScore 3.0 is out, Blender turns 25 years old.

Week recap — 23 December 2018
by Alexandre Prokoudine

Manuel Bastioni Lab add-on for Blender gets a community fork

Week recap — 16 December 2018
by Alexandre Prokoudine

Blender's video sequencer gets a new maintainer

Week recap — 9 December 2018
by Alexandre Prokoudine

NVidia publishes PhysX SDK physics engine as an open source project

Week recap — 2 December 2018
by Alexandre Prokoudine

HISE 2.0.0 lands to let anyone create sample-based virtual instruments

Week recap — 25 November 2018
by Alexandre Prokoudine

Stalled development of Natron gets prime-time attention

The art of Yaroslav Chyzhevskyi
by Alexandre Prokoudine

Yaroslav likes using it all: both Krita, MyPaint, and GIMP.

Week recap — 18 November 2018
by Alexandre Prokoudine

Inkscape starts exploring multithreaded canvas rendering

Week recap — 11 November 2018
by Alexandre Prokoudine

ArmorPaint got unlimited undo support and better FBX importer

Week recap — 4 November 2018
by Alexandre Prokoudine

New version of QGIS released with 3D and animation features

Week recap — 21 October 2018
by Alexandre Prokoudine

Krita fundraiser is now successfully completed

Week recap — 14 October 2018
by Alexandre Prokoudine

Microsoft is granting access to 60,000+ patents including type design ones

Week recap — 30 September 2018
by Alexandre Prokoudine

New releases of Audacity, Krita and Pencil2D, new Blender add-ons, PipeWire project is getting serious about pro audio workflows.

Week recap — 22 September 2018
by Alexandre Prokoudine

Krita team launches a new fundraiser

2018 in perspective
by Alexandre Prokoudine

Let's see what this year is bringing us

How to view reference images in GIMP
by Alexandre Prokoudine

GIMP has no reference image viewer. Fortunately, there a simple way to work around this.

GIMP 2.9.2 released, how about features trivia?
by Alexandre Prokoudine

The GIMP team made the first public release in the 2.9.x series. It's completely GEGL-based, has 16/32-bit per channel editing and new tools.

GIMP is 20 Years Old, What’s Next?
by Alexandre Prokoudine

This week, GIMP celebrates its 20th anniversary

GEGL gets mipmaps, 71 new image processing operations
by Alexandre Prokoudine

GIMP's new image processing engine got its first update in three years, and it's full of awesome

Anatomy of SourceForge/GIMP controversy
by Alexandre Prokoudine

SourceForge is taking another self-inflicted reputation hit

Symmetry painting mode lands to unstable GIMP
by Alexandre Prokoudine

Playkot's SuperCity game graphics done with Blender, Krita, GIMP
by Alexandre Prokoudine

Is it feasible to create graphics for a really popular social network game with free software? Two years and 4,000,000 users later the answer seems obvious.

GIMP gets advanced Exif, XMP, IPTC metadata support
by Alexandre Prokoudine

Built-in viewer for metadata is coming to GIMP 2.10

Mashing art styles with GIMP: Caleb Thomas
by Alexandre Prokoudine

DeviantArt is a bit of a universe, with planets orbiting around entire subculture suns. Sometimes these solar systems collide, and that's how you get mixes of stylized anime, fashion model tributes etc. Meet Caleb Thomas who uses just GIMP to do all of that and a lot more.

Amazing fractal garden by Silvia Cordedda
by Alexandre Prokoudine

The nature is a curios case of intertwined order and randomness. Silvia Cordedda pays a tribute to it with her fractal flora renders.

Decima Angelus series by Bernard Bittler
by Alexandre Prokoudine

Bernard Bittler found a way to fuse 3D fractals into more conventional art. And it's a dark art with a twist.

GIMP gets canvas rotation
by Alexandre Prokoudine

The new feature is mostly useful for digital painting and drawing, as well as for preparing textures in CG

Self-portraits by Rosie Hardy, or Using GIMP for work and loving it
by Alexandre Prokoudine

The rumour has it that real photographers don't use GIMP. Here in the parallel universe, on entirely different Earth, they actually do. Meet Rosie Hardy, Manchester-based studio and event photographer.

What free software projects will be sponsored by Google this summer?
by Alexandre Prokoudine

Last night, Google started publishing the list of mentoring organizations accepted to the Summer of Code 2013 program

Document Freedom Day and missing interoperability opportunities
by Alexandre Prokoudine

On March 27, Free Software Foundation Europe was celebrating information accessibility and raising awareness of open standards by running Document Freedom Day. But how well does free software perform there?

Ethereal concept art by Pablo Lizardo
by Alexandre Prokoudine

Today we are talking to Ngan Pham, a young artist residing in Ho Chi Minh, Vietnam. Ngan extensively uses Krita as a freelance concept artist and illustrator.

GIMP team revitalizes astrophotography tools
by Alexandre Prokoudine

In the eyes of astrophotographers GIMP has always been an underdog. Recent changes in the unstable version finally address this issue.

Cronopios and Famas animation trailer released
by Alexandre Prokoudine

This is the first trailer of Cronopios and Famas, an animation movie based on a short story anthology by Argentine author Julio Cortázar.

Advanced samplers for GEGL to be crowdfunded
by Alexandre Prokoudine

Nicolas Robidoux aims to implement advanced samplers in GEGL — the new GIMP's image processing engine

Sokoban Garden, Android game created with free/libre software
by Alexandre Prokoudine

A new indie gamedev company Kivano Software released Sokoban Garden — a game created with just free software, such as Blender, Inkscape, GIMP, FontForge, Audacity and others.

GIMP Paint Studio updated for GIMP 2.8
by Alexandre Prokoudine

Ramon Miranda released a brand new version of GIMP Paint Studio, a project that improves painting experience for GIMP users.

Normalmap and DDS plug-ins updated for GIMP 2.8
by Alexandre Prokoudine

Shawn Kirst shook the dust off his Normalmap and DDS plug-ins for GIMP that had been collecting on them since 2010.

GIMP 2.8 released, next version to get high bit depth precision
by Alexandre Prokoudine

After 3.5 years of blood, sweat and tears the GIMP team announced the release of GIMP 2.8. But good things come in pairs.

Toy plug-in for GIMP simplifies creating tilt-shift fakes
by Alexandre Prokoudine

Type design is something that never lets you go once got a basic grasp of it. And studying how other people do it is an important part of getting there.

Exchanging colors between GIMP, Inkscape and Gpick
by Alexandre Prokoudine

The review of Gpick mentioned that you can drop colors from Gpick to either Inkscape or GIMP. What it doesn't mention is that you can freely drag and drop colors between those three applications.

Advanced ways to create guides in GIMP
by Alexandre Prokoudine

The review of Gpick mentioned that you can drop colors from Gpick to either Inkscape or GIMP. What it doesn't mention is that you can freely drag and drop colors between those three applications.

How to save all visible content in GIMP
by Alexandre Prokoudine

In this GIMP tutorial, we introduce you to the concept of projections and explain how to save everything visible in GIMP's image window to a file

Using color tools presets in GIMP
by Alexandre Prokoudine

Learn how to use color tools presets to preserve favourite settings of Levels, Curves and suchlike for further use across sessions.

How to save and restore selections in GIMP
by Alexandre Prokoudine

Sometimes when you work on a complex project in GIMP, you carefully construct a very precise selection you might need later, so how do you save it?

Split toning with GIMP and darktable
by Alexandre Prokoudine

In this tutorial we'll explain what sepia actually is, and how this effect is best achieved in GIMP and darktable.

GIMP add-ons: types, installation, management
by Alexandre Prokoudine

This is the ultimate guide to installing and managing GIMP add-ons like brushes, plug-ins, scripts.

What’s up with free multimedia production tools in 2010
by Alexandre Prokoudine

It's about time to draw a line between 2010 and 2011 and have a look at what was happening to the multimedia production stack of free apps this year.

Interview with Sintel's art director David Revoy
by Alexandre Prokoudine

Now that Sintel open movie is officially out, we publish an interview with Sintel's art director David Revoy.

What's new in GIMP 2.7.0 development release
by Alexandre Prokoudine

GIMP team has just released the first unstable version in this development cycle with lots of exciting new features. Learn more about it.