GEGL

Week recap — 25 February 2019
by Alexandre Prokoudine

Inkscape is getting a new visual live path effects selector

Week recap — 18 February 2019
by Alexandre Prokoudine

GEGL is getting its own node compositing tool

Week recap — 9 December 2018
by Alexandre Prokoudine

NVidia publishes PhysX SDK physics engine as an open source project

GEGL gets mipmaps, 71 new image processing operations
by Alexandre Prokoudine

GIMP's new image processing engine got its first update in three years, and it's full of awesome

Artificial intelligence designs websites, uses open technology stack
by Alexandre Prokoudine

The AI-based web publishing tool designs and maintains websites, and it's based on a slew of free/libre software projects.

Advanced samplers for GEGL to be crowdfunded
by Alexandre Prokoudine

Nicolas Robidoux aims to implement advanced samplers in GEGL — the new GIMP's image processing engine

What's new in GIMP 2.7.0 development release
by Alexandre Prokoudine

GIMP team has just released the first unstable version in this development cycle with lots of exciting new features. Learn more about it.

GEGL 0.1.0 released
by Alexandre Prokoudine

New version of GEGL, new GIMP's core, is out in the wild with mostly internal changes.