3D

Introducing Watchtower
by Alexandre Prokoudine

Brand new web-based tool to visualize the status of film production

Introducing OpenCue, an open source render manager
by Alexandre Prokoudine

Google Cloud and Sony Pictures Imageworks team up on something new

The complete story of Paris-8 university going for Krita, Blender, Natron
by Alexandre Prokoudine

In an exclusive in-depth interview, François Grassard talks about integration of Krita, Blender, Natron into the program of Paris-8 university.

Weybec and Blender Institute release Monkaa open movie
by Alexandre Prokoudine

Weybec studio released a short open movie about a monkey that gains superpowers for no good reason at all.

Blender returns to VIEW Conference 2014
by Alexandre Prokoudine

Next week Blender will be featured again at VIEW Conference in Turin, Italy.

10 best commercials made with Blender in 2013
by Alexandre Prokoudine

Interested to see how Blender is used professionally to produce ads? Here are 10 best commercials created with Blender this year.

Making short animated film on zero budget — Chris Burton on En Passant
by Alexandre Prokoudine

Blender community finally got its own first musical

Freestyle, Jot, and the future of non-photorealistic rendering
by Alexandre Prokoudine

Interested to see how Blender is used professionally to produce ads? Here are 10 best commercials created with Blender this year.

Blender dives into 3D printing industry
by Alexandre Prokoudine

Blender 2.67 was released last week with a 3D printing toolbox. LGW spoke to Dolf Veenvliet, Bart Veldhuizen (Shapeways, Blendernation), and Rich Borrett (Ponoko) about the new tools and the future of 3D printing.

What free software projects will be sponsored by Google this summer?
by Alexandre Prokoudine

Last night, Google started publishing the list of mentoring organizations accepted to the Summer of Code 2013 program

COLLADA becomes ISO standard, what does industry think?
by Alexandre Prokoudine

On March 27, Free Software Foundation Europe was celebrating information accessibility and raising awareness of open standards by running Document Freedom Day. But how well does free software perform there?

Pitchi Poy moves to Blender, releases Baldy Heights animation teaser
by Sergey Maiorov

I spoke to Gilad Rosenau, animation studio manager at Pitchi Poy, an Israel animation studio that recently switched to Linux and Blender.

Best commercials created with Blender in 2012
by Alexandre Prokoudine

Some people are wondering, where the finished work with Blender is. Libre Graphics World cooked up a list of 7 best commercials created with Blender in 2012.

3Delight exporter for Blender updated to feature new global illumination method
by Alexandre Prokoudine

Matt Ebb has just released a new version of Blender exporter for a Renderman compatible renderer called 3Delight. The big new feature is a new point cloud global illumination method.

Recast & Detour project getting ready for Blender 2.60
by Alexandre Prokoudine

Last year's GSoC project to integrate recast & detour library as well as Project Cane into Blender is finally about to settle in the main development branch and become available in Blender 2.60.

Blender Foundation gives grants to two projects
by Alexandre Prokoudine

About a month ago we reported on at attempt by Blender Foundation to centralize donations by using monthly subscriptions and then spending them on important projects.

Thomas Krijnen on IfcOpenShell, Blender, and architecture
by Alexandre Prokoudine

Today we are talking to Thomas Krijnen, architect and programmer from the Netherlands, who works on IfcOpenShell project to assist opens source acceptance in BIM.

Blender 2.59 is out with 3D Connexion Navigator support
by Alexandre Prokoudine

Blender Foundation has just released a new stable version of, well, Blender.

Blender Foundation announces plans for 2012
by Alexandre Prokoudine

Essentially, the plans cover both technical development, marketing and social networking.

Ian Hubert joins Mango project as director, schedule is announced
by Alexandre Prokoudine

During a meeting at SIGGRAPH last weekend Blender Fondation announced that Ian Hubert is joining the upcoming Mango project as director.

Blender 2.58 released with fixes and small new features
by Alexandre Prokoudine

This popular free 3D modeling and animation package got heaps of fixes and improvements of existing feature set once again.

Wybren van Keulen introduces Epoque, unique hand made chair designed in Blender
by Alexandre Prokoudine

As a matter of fact we've been meaning to dive into manufacturing for a while, and Dutch designer Wybren van Keulen gave us a perfect reason to do that at last.

Blender 2.57a released, Brecht to return to Blender Institute
by Alexandre Prokoudine

Blender team released an update to recent stable v2.57 that fixes over 70 bugs, and Brecht announced that he is returning to Blender Institute to work on modernization of the shading and render system.

Beta version of Ocean Sim for Blender is now available
by Alexandre Prokoudine

Beta version of Ocean Simulator for Blender is now released after months and months of making users drool all over demos.

Ocean Sim for Blender progresses at speed of light, accepts donations
by Alexandre Prokoudine

This popular free 3D modeling and animation package got heaps of fixes and improvements of existing feature set once again.

Plumiferos animation is finally released
by Alexandre Prokoudine

This week in Argentina there was a presentation of the first animation feature film Plumiferos completely created in Blender.

Blender 2.5 Alpha 0 released
by Alexandre Prokoudine

First alpha release of Blender 2.5 is out. We don't usually cover alpha releases in news, but since Blender developers decided to releases 2.5 gradually, here we go.

Sony Imageworks releases source code of 5 in-house projects
by Alexandre Prokoudine

Sony ImageWorks have released five of their in-house tools as open source software

Structure Synth 1.0.0 released
by Alexandre Prokoudine

The first stable version of Structure Synth is out. The app allow creating 3D structures from user defined rules.