Gamedev
Playkot's SuperCity game graphics done with Blender, Krita, GIMP
by Alexandre ProkoudineIs it feasible to create graphics for a really popular social network game with free software? Two years and 4,000,000 users later the answer seems obvious.
![](https://librearts.org/2014/02/supercity-game-graphics-done-with-blender-krita-gimp/playkot-supercity-full.jpg)
Sokoban Garden, Android game created with free/libre software
by Alexandre ProkoudineA new indie gamedev company Kivano Software released Sokoban Garden — a game created with just free software, such as Blender, Inkscape, GIMP, FontForge, Audacity and others.
![](https://librearts.org/2012/12/sokoban-garden-android-game-created-with-blender-inkscape-gimp/sokoban-garden.jpg)
Normalmap and DDS plug-ins updated for GIMP 2.8
by Alexandre ProkoudineShawn Kirst shook the dust off his Normalmap and DDS plug-ins for GIMP that had been collecting on them since 2010.
![](https://librearts.org/images/placeholder.png)
Recast & Detour project getting ready for Blender 2.60
by Alexandre ProkoudineLast year's GSoC project to integrate recast & detour library as well as Project Cane into Blender is finally about to settle in the main development branch and become available in Blender 2.60.
![](https://librearts.org/images/placeholder.png)