Gamedev

Playkot's SuperCity game graphics done with Blender, Krita, GIMP
by Alexandre Prokoudine

Is it feasible to create graphics for a really popular social network game with free software? Two years and 4,000,000 users later the answer seems obvious.

Sokoban Garden, Android game created with free/libre software
by Alexandre Prokoudine

A new indie gamedev company Kivano Software released Sokoban Garden — a game created with just free software, such as Blender, Inkscape, GIMP, FontForge, Audacity and others.

Normalmap and DDS plug-ins updated for GIMP 2.8
by Alexandre Prokoudine

Shawn Kirst shook the dust off his Normalmap and DDS plug-ins for GIMP that had been collecting on them since 2010.

Recast & Detour project getting ready for Blender 2.60
by Alexandre Prokoudine

Last year's GSoC project to integrate recast & detour library as well as Project Cane into Blender is finally about to settle in the main development branch and become available in Blender 2.60.