We’ve shown you a lot of graffiti-style illustrations lately, so it’s good to move to something new for a difference. Let’s have a look at the recent work by Pablo Lizardo, an artist from Argentina.
Pablo participated at various animation projects such as “Tube” and “Historias de cronopios y de famas”. He currently works at Ideas Fijas and is exploring a new character for another project.
Recently Pablo posted some interesting work-in-progress concept art that we thought we’d share with you.
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The workflow in this case is pretty simple. Pablo creates the main concept with Inkscape and then uses vector shapes with gradients to set the colors and the mood/atmosphere.
After that, he imports the result into GIMP and does the final touches: various enhancements, adding noice, applying Cubism filter, tweaking color balance, and adding layers of lights and shadows.
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In the example above the workflow was different. Pablo started with a concept in Inkscape again, but did the rest in 3D with Blender (the mesh was set to Solid / Flat), and then added final touches in GIMP, such as the Cubism filter to give the scene a polygonish look.
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He also used Blender for the scene above, but the rest of the examples below are just Inkscape + GIMP.
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Note the lighting here and in the the last example — it’s somewhat uncharacteristic for vector graphics.
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Pablo says he might publish a video tutorial on his workflow. You can follow him on Google+.
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