While going through portfolios on Behance Network, I stumbled upon a quite interesting take at 3D landscapes by Pierre-Abraham Rochat, a Lausanne (Switzerland) based artist.
Many Blender artists do their best to squeeze the air out of LuxRender’s lungs to make the most photorealistic render ever (and rightfully so). But Pierre-Abraham takes a completely different approach. He makes beautiful simplified landscapes.
I’d even venture to say that it’s low-poly at its finest. Here is an example, “Le Chalet” (2011), inspired by a place in Jura mountains.
If you are wondering where this is coming from, here is a hint: an earlier watercolor painting (2008) by Pierre-Abraham:
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You can find similar pairing elements in his other works, like on this watercolor painting…
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…and then this Blender rendering:
This work called “La Cité des Crêtes” is the one that initially caught my eye:
It also works quite nicely when digitally printed:
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Here is another render called “Le Hameau du Lac”. Pierre-Abraham says that this village was inspired by “Le Pont” in Switzerland. He kept the main concept of the landscape: a village at the lake and the moutains and forest you must cross to discover it.
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His minimalistic approach works quite well even for web design. Here is another landscape he created for tipis.ch.
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It’s also quite difficult not to mention that Pierre-Abraham made commissioned work for clients including Sony, Nikon, Tissot, Zimmer, Atracsys and others.
You can find more renders and paintings by Pierre-Abraham in his online portfolio. I wholeheartedly recommend having a look at his awesome low-poly characters created with Blender.
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