GIMP / Inkscape / Friction / FreeCAD / LSP Plugins Weekly recap — 2 March 2025

Week highlights: CMYK image mode is WIP in GIMP, new release of LSP plugins, great changes in Inkscape, Friction, and FreeCAD.

GIMP

Over on Mastodon, CmykStudent demoed the CMYK image mode they developed prior to working on the space invasion project. There is no public code yet (that I know of), so all I can get you is the video itself:

CmykStudent says:

It’s near the top of my TODO list to work on once the dust settles from the final 3.0 release.

Inkscape

Mike Kowalski revamped the docking system for better UI. Now when you want to move a dockable panel elsewhere and start dragging it, Inkscape displays possible target areas flashing in blue and expanding their size when you are about to drop the panel there.

Panel captions now also have an updated context menu displaying four typical docking targets (top left, bottom left, top right, bottom right) and an option to turn the panel into a window:

New docking menu in Inkscape

Two new merge requests worth mentioning:

Settings dialog proposal in Inkscape

Friction

The expressions editor in this animation authoring program now has named presets you can save and restore (the entire top toolbar in the dialog):

Expressions editor in Friction

Ole-André Rodlie also wrote initial documentation for the software in time for the v1.0 release expected within a week.

FreeCAD

The main development branch now has three-point lighting, so the viewport rendering is now much prettier.

FreeCAD, 3-point lighting look

The relevant Preferences page has been updated. You can now set the color and intensity of the main light, the backlight, and the fill light.

FreeCAD, 3-point lighting settings

kadet1090 also implemented an option to show the placement (or origin) of the object: the center point, normal direction, and axes of the sketch.

FreeCAD, placement of object

LSP Plugins 1.2.21

Vladimir Sadovnikov released a new version of LSP plugins. There are no new plugins this time. However, the changes are still quite important:

  • The UI is now rendered with OpenGL (the Cairo fallback is still available).
  • The DSP library got additional AVX-512 optimizations.
  • The Sampler and Multisampler plugin series received several quality-of-life improvements, such as the ability to import drumkits, SFZ files, and LSPC files by dragging and dropping them directly into a plugin’s window.

SFZ in the Multisample

See here for the full list of changes.

Artworks

Mysteries of Azeroth by Lionel Schramm, made with Blender and Photoshop:

Mysteries of Azeroth

The Star Well by Yuri Chuchmay, made with Krita:

The Star Well

Hanger by Jordan Soar, made with Blender and Photoshop:

Hangar

Daily Painting by Wogan, made with Unreal Engine, Blender, and Photoshop::

Daily Painting by Wogan


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